Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AgentNiehl

Pages: [1]
1
GM Intrusions Podcast / Re: GM Intrusions E54 - Tactical Effort
« on: October 08, 2014, 07:59:29 pm »
I am still making my way through the podcast, but I had an idea in relation to the 2-point skill.  What if you made the 2pt spend a "down payment" on an eventual 4pt skill?  Consider this scenario:

A player wants to gain an advantage in identifying numenera in a specific location.  This would typically be a 2 pt buy.  As you noted, this is expensive for something that will only be useful for a session or two.  However, as a "downpayment" this could be the first part of their research into the general nature of the numenera.  When they later spend two more points, they upgrade the skill buy to a full training or specialization.  This could be described in story ("Work the numenera we recovered in the last caverns made me realize something about the strange symbols carved into numenera (microcircuit channels)...").  This makes the 2pt buys worth more and can open up some compelling story opportunities to make skill development less abrupt.

Alternatively, one could make the 2pt buys a little more general.  Instead of buying specialization in numenera in this one cavern, maybe you can buy specialization in a specific type of numenera (nanotech controls, datasphere interfaces, etc.).  If the skill covers a little less than half of the numenera they encounter, it may seem worthwhile -- also providing a nice narrative hook because the player has something specific to differentiate their expertise.

Just kicking around some ideas. 

2
The Strange / New Strange Encounters Blog
« on: September 24, 2014, 01:25:06 pm »
As a supplement to my segments for GM Intrusions, I have launched a blog at strangeenc.blogspot.com.  Take a look, participate in the discussion, and generally have fun.  I will likely pose more in-depth discussions of the segments as well as material I develop while creating my own Strange campaign.

3
The Strange / Strange Segments
« on: August 18, 2014, 06:29:58 pm »
I have several ideas for topics of future Strange Encounters segments.  But, I wanted to see if others had specific topics they would like to hear me address.  Any requests?

Agent Niehl (@Agent_Niehl on Twitter) 

4
As you know, I have been eagerly awaiting the book.  I have poured over the playtest material, ran one playtest group, and played in another group (briefly).  After all of this, I was actually prepared to be let down with the actual book.  My fear was that the book would include little new material (except gorgeous art).

I was totally wrong.  There is a great deal of new material, the material from the playtest is tighter and more compelling, and I am thrilled by final product. 

I am still working through the setting material (I have to also prep for running Strange games at Gencon), but I love what I have seen so far. 

Pages: [1]