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Messages - LexStarwalker

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31
Find a Game / Re: Looking for Numenera one shot Online game
« on: August 21, 2014, 06:06:06 pm »
I am planning to run some one-shots sometime in the next month or so, but I'm not sure when yet.

32
I am running a Numenera demo at Game Quest in Fort Wayne, IN from 6-10 pm on Wednesday, September 3rd.

I am also running a Numenera demo at The Game Annex in Fort Wayne, IN from 6-10 pm on Saturday, September 13.

33
Shownotes

There's a lot of goodness packed into this episode of GM Intrusions! Darcy Ross returns to the show, and we discuss our experiences as GMs of the Cypher System at Gen Con. We also discuss the amazing showing Numenera made at the ENies this year as well as Darcy's experience getting to play in a session of The Strange run by Bruce Cordell, the Precursor himself! I learned some interesting teasers about the future of Numenera at the con that I will share with you, including some information on the upcoming World Guide and what we can look forward to after that.

34
Find a Game / Re: Looking for players for online game
« on: August 20, 2014, 01:00:54 am »
I would love to play! Feel free to email me at lexstarwalker@gmail.com. I'm eastern time, but can be pretty flexible on the weekends.

35
I am running games of Numenera and The Strange in and near Fort Wayne, IN. If there's a specific store you'd like me to run at, let me know.

36
If you're a member of the Asset Team and running games, feel free to post here!

I realized it would be nice to have a place to send people looking for games run by Asset Team members in their area. Until something official comes down the pipe, here we go!

37
Shownotes

The Obsidian Monolith is a supplemental podcast to GM Intrusions in which I will build a Numenera campaign from scratch.Today I talk about how I decided where to begin the campaign.


38
Mine would be waiting for me when I get home from GenCon, so I can finally stay talking more about The Strange on the show!

39
I'm still waiting on my corebook unfortunately. :/

Yeah, fictional leakage is an idea straight out of Changeling the Dreaming, and was probably the thing I liked best about that game.

40
Shownotes

I have some listener feedback for you in the Opening Segment, and I値l give some ideas on running a solo campaign in Under the Lens. I値l also have some more thoughts on making cypher acquisition more realistic in your game. Finally, in A&P I値l cover the Quotien.


41
I'm still waiting on the physical copy. I have the pdf, but would much rather read a physical book (that's why I bought it!), so still waiting. :/

42
The Obsidian Monolith Podcast / What do you think?
« on: August 07, 2014, 09:44:28 am »
I'm curious what you think of the podcast so far. Has it been helpful to you? Are there specific things you'd like me to cover?

43
The Strange / Initial Thoughts and Impressions on The Strange Corebook
« on: August 07, 2014, 09:41:16 am »
I am still waiting on the hardcopy of my Strange corebook. I have the pdf, but haven't had a lot of time to go through it.

For those of you who've had some time to spend with the book, what do you think?

44
Numenera / The Cypher Conundrum
« on: August 05, 2014, 04:54:43 pm »
I believe I may have found a solution I like for the Cypher Conundrum. (For more on the Cypher Conundrum, check out the linked GM Intrusions episode 41.)

I've started really thinking about context when I come up with cyphers. Where are these cyphers coming from? What materials are available?

I don't worry so much about what the cyphers do, as with hyper-advanced tech, who knows what's possible? But I do worry about materials. If the PCs are scavenging the remains of an Accelerator, for example, they're unlikely to find cyphers made of cloth.

In the case of the Accelerator, most materials would work--metals, crystal, glass, synth and ceramic are all materials one could conceivably find within an Accelerator. So in this instance, I just roll on the table. If I get a result that doesn't work, I either reroll, or perhaps just change the material.

If the source of the cyphers is more limiting, then I look through the tables for ones that will fit. For example, a recent encounter involved a biological organism that yielded cyphers. I looked for any cyphers that made sense, and I also took some cloth cyphers and made them leather (hide) instead. Easy peasy.

There are other times you'll want to do this as well. For instance, in The Hidden Price the PCs find a cache of cyphers that are all made of glass and crystal. It's relatively easy to find cyphers that fit the bill and take others and just change their material to glass or crystal. Not only does this make more sense and not break suspension of disbelief, but you're also in effect creating new cyphers (or at least new forms of cyphers) that are unique.

I almost always come up with cyphers ahead of time (which I highly recommend). Now that I'm putting more thought into where they come from, it makes it a more active process than just rolling randomly, and I find I more often have an idea of a cypher or oddity to throw in that's of my own creation, or of a slight variation on one that already exists that especially fits.

The other part of the Cypher Conundrum, you'll remember, is that so many cyphers you come up with are "wasted". Either the PCs never find them, they throw them away, they explode in a mishap, or something else happens that results in your lovingly-created cypher never seeing any action. However, it's so easy to reskin things in this game, that I just keep those cyphers in a master list and use them sometime down the road--either with another group, or a long enough time later and with enough cosmetic changes that the PCs won't recognize the same cypher recycled.

I do believe the Cypher Conundrum exists, though some choose to ignore it, and that's fine. However, I've found that working through, for myself, how to solve the Conundrum has deepened my game and my world. Even if my players never notice (I think they will), it doesn't really matter because it makes my Ninth World more concrete and real to ME, which in turn allows me to present it much more convincingly to my players.

45
GM Intrusions Podcast / GM Intrusions E43 - Fear My Frammer Hammer!
« on: August 05, 2014, 11:00:50 am »
Shownotes

I値l start out the episode by talking a bit about my numerous Numenera games. I値l talk a bit about Gen Con and let you know about some Numenera games I知 running that you can still get in on. I値l also give you a run-down of some of my favorite Cypher System communities online so you can meet other players and GMs. In Under the Lens I値l talk about pricing cyphers and discuss how creature level in Numenera isn稚 as simple as it seems. Thanks to the generosity of a fan, I値l be reviewing the Creature Deck for Numenera. I致e got an update for you on the Yellow Swarm in A&P, and I値l be covering a truly terrifying creature葉he Neveri. Finally, Scott Robinson has some inspirations for The Strange.

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